First, the bad
news. Dead Island is glitchy as Hell: zombies regularly walk through walls and the
game suffers from under-running when too many zombies enter the screen space,
for instance. Some missions require precision jumping, and the control system
is not designed to handle such motion. There is little opportunity to escape
the onset of a zombie horde: I spent more time running past from zombies than I
did fighting them. The Ryder Campaign is especially frustrating – I found
myself sprinting to reach the next checkpoint before I died rather than trying
to stand and fight. Now, here is the good news. Those faults aside, there is
plenty to do here. The side missions are quite fun and are compulsive – in spite
of its faults, I played this for hours. In fact, I played through to the end. Amassing
some ultra-destructive weapons and learning the island’s layout really increases
the game’s appeal.
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